
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]


205 create purpledefender right -70 enterWeave invert 180 1.2 4 0 dropsBonus
10 create purpledefender right -70 enterWeave invert 180 1.2 4.2 1
10 create purpledefender right -70 enterWeave invert 180 1.2 4.35 2
10 create purpledefender right -70 enterWeave invert 180 1.2 4.45 3
10 create purpledefender right -70 enterWeave invert 180 1.2 4.5 4
10 create purpledefender right -70 enterWeave invert 180 1.2 4.45 5
10 create purpledefender right -70 enterWeave invert 180 1.2 4.35 6
10 create purpledefender right -70 enterWeave invert 180 1.2 4.2 7
10 create purpledefender right -70 enterWeave invert 180 1.2 4 8  //firebullet atPlayer 1000 1000

160 create enemySquidSlowPhoton left 30 SlowBouncyAcrossFire 0 X X X dropsBonus

60 create redCrestDiver right 20 secondWave 0 1.2 6 0 firebullet atPlayer 1000 1000
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.2 1
10 create redCrestDiver right 20 secondWave 0 1.2 6.35 2
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.45 3
10 create redCrestDiver right 20 secondWave 0 1.2 6.5 4 dropsBonus
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.45 5
10 create redCrestDiver right 20 secondWave 0 1.2 6.35 6
10 create orangeCrestCharger right 20 secondWave 0 1.2 6.2 7
10 create redCrestDiver right 20 secondWave 0 1.2 6 8  //firebullet atPlayer 1000 1500 dropsBonus




270 startAttacking

100 create yellowPuffer 45 top yellowPufferPest invert 270 1.0 0 0 

20 waitNumEnemiesAlive 25

10 waitNumEnemiesAliveOfType 1 yellowPuffer

0 create yellowPuffer 20 top yellowPufferPest invert 270 1.0 0 0  dropsBonus



